The third in a series that explores how hybrid working has impacted several industries across Western Europe. In this episode we turn our attention to what it means for industries like consumer electronics and appliances, home improvement & gardening, toys & video games, and hygiene. Euromonitor’s Alexandre Loeur is joined by Veronika Kandusova, Per Brandberg and Miles Agbanrin. They discuss how the music and sports industry turned to gaming to engage with consumers, how people transformed their homes into workspaces, gyms or entertainment hubs and assess if these changes are here to stay.
In 2020, Australian consumer confidence remained low and incomes were devastated by the coronavirus pandemic. However, government stimulus packages helped Australian consumers - and some appliance segments grew as a result. Smaller appliances were…
Before the coronavirus pandemic, e-sports was a growing industry in terms of both popularity and value, with the prize pools for e-sports events broke the 34 million dollar mark in 2019. As consumers are starved for live events during COVID-19,…
Esports is a growing multibillion-dollar industry, offering multiple revenue-generating platforms. Among the factors contributing to the success of Esports are technology advancement and the popularity of online and mobile gaming from earlier ages,…
Air treatment products with air purifying technology have been growing in demand in recent years. The global air purifiers market registered 6 percent year on year growth, reaching 20 million units in 2018. High levels of indoor air pollution across…
Video gaming has come a long way from the humble arcades in the 1980s to the industry giant it is today. Mobile gaming is a segment that is continuing to see larger growth ever since the advent of the smartphone. Globally, mobile gaming will generate…