Toys and Games in Asia Pacific

July 2024

Although sales were stagnating in Japan and declining in South Korea in 2023, a strong rebound in China helped drive positive growth in the overall regional toys and games market in this year. This followed the resurgence of COVID-19 cases in China a year earlier, which led to declining toy and games sales amid renewed lockdowns. Kidults continue to be a key target for traditional toys and games, with players also increasingly focussing on gender-neutral products to widen the target market.

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This report comes in PPT.

Key findings

Strong bounceback by the Chinese toys and games market in 2023

There was a strong rebound in toys and games sales in China in 2023, following the decline seen a year earlier due to the resurgence of COVID-19 cases and the reintroduction of lockdowns. Chinese consumers have also been showing a growing appreciation for toys that reflect their cultural identity, with local players looking to meet this demand.

Kidults will be an important consumer segment for future value growth

With birth rates declining in the region’s biggest markets, kidults will continue to become an increasingly key target for toys and games players, particularly given adult consumers generally have greater spending power. Faced with a shrinking children’s market due to low birth rates, players are therefore looking to tap into adult consumers’ childhood nostalgia.

Offline retail needs to offer experiential visits in the face of the e-commerce threat

As e-commerce inevitably expands its share of distribution, it will be important for offline stores to create fun spaces to encourage consumers to visit and spend time. Making visits experiential is becoming more common, and, as many players follow a similar path, it will be important to differentiate with unique experiential solutions, as well as orthodox ones.

Dynamic growth expected for video games sales in India

Video games is expected to see dynamic growth in India over the forecast period, boosted by the increasing popularity of e-sports, which is, in turn, supporting the uptake of mobile gaming among users. Other factors, such as rising smartphone penetration and the availability of cheap smartphones/data plans, are also expected to boost demand.

Scope
Key findings
Video games continue expanding their share of overall toys and games sales
Asia Pacific remains the biggest regional toys and games market
Asia Pacific returns to recording positive growth in 2023 after the dip in sales in 2022
Video games strongly outselling traditional toys in games in Asia Pacific
Games and puzzles still seeing dynamic growth in Japan in 2023
Video games responsible for all the new sales added in toys and games in 2018-2023
Chinese toys and games sales record a strong rebound in 2023
Kidults and gender-neutral toys among the trends being seen in South Korea
E-commerce the dominant channel for sales of toys and games
Most video games sales, particularly software, are made through the online channel
Concentration process slows in China, with Tencent and LEGO losing share in 2023
NetEase continues making gains in 2023
China is the main revenue generator for half of the top 10 players
PlayStation makes share gains on the top two of Nintendo and Lego
Positive if gradually slowing growth expected for Asia Pacific’s toys and games market
Cross-platform games expected to provide additional sales opportunities for mobile games
South Korean companies targeting global expansion in the video games industry
China: Market Context
China: Competitive and Retail Landscape
Hong Kong, China: Market Context
Hong Kong, China: Competitive and Retail Landscape
India: Market Context
India: Competitive and Retail Landscape
Indonesia: Market Context
Indonesia: Competitive and Retail Landscape
Japan: Market Context
Japan: Competitive and Retail Landscape
Malaysia: Market Context
Malaysia: Competitive and Retail Landscape
Philippines: Market Context
Philippines: Competitive and Retail Landscape
Singapore: Market Context
Singapore: Competitive and Retail Landscape
South Korea: Market Context
South Korea: Competitive and Retail Landscape
Taiwan: Market Context
Taiwan: Competitive and Retail Landscape
Thailand: Market Context
Thailand: Competitive and Retail Landscape

Toys and Games

This is the aggregation of traditional toys and games and video games.

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