Toys and Games in Western Europe

July 2024

After the pandemic-induced demand spike, sales of toys and games recorded a marked decline in Western Europe in 2022, with stagnation being seen in 2023. Most countries have been impacted by high inflation, putting pressure on local consumers’ purchasing power. In addition, there were some supply chain problems in 2022, although these had largely been solved moving into 2023. Another year of stagnation is expected for 2024, before a return to positive growth is seen for toys and games from 2025.

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Key findings

Microsoft now number one in Western European toys and games

Microsoft’s acquisition of Activision Blizzard saw it take control of hugely popular video games titles such as Call of Duty, Candy Crush and Warcraft. It also saw Microsoft become the leading company, ahead of Sony and Nintendo, in the Western European toys and games market.

“Kidults” will remain an important consumer segment for future value growth

With birth rates low or even declining in some markets, the lucrative kidult consumer base continues growing in importance. Such consumers are often drawn to toys for nostalgic reasons or as a collector’s item. This trend can help fuel the growth of more sophisticated products, particularly given the average kidult’s greater spending power.

E-commerce share growing, but specialist stores still have a role to play

Retail e-commerce is the heavily dominant sales channel for video games, particularly software, and also continued to gain share in traditional toys and games in 2023. Nevertheless, specialist stores still remain an important channel for traditional toys and games, which, in addition to enabling consumers to see and handle potential purchases, can also can create a "wow" experience through in-store events.

Digital video games will continue gaining share

Digital video games will continue to gain share from physical formats. Digital games remain popular as consumers appreciate being able to quickly download and play the game following installation. In addition, digital games do not take up any storage space in the home. Both physical computer games and console games are expected to continue declining in the coming years as consumers increasingly move away from purchasing physical copies.

Scope
Key findings
Gap between the main categories not as great as in other toys and games regional markets
Western Europe records the weakest growth over 2018-2023
Return to positive growth not currently expected until 2025
Video games category continues growing in the German market in 2023
Traditional toys and games remain in decline in France in 2023
Video games responsible for all the new sales added in toys and games in 2018-2023
Traditional toys and games being impacted by low birth rates in major markets
E-commerce the dominant channel for sales of toys and games
The online channel accounts for more than three quarters of video games sales
Increasing concentration in Turkey over 2018-2023
Despite gains for Sony, Microsoft becomes the number one player in 2023
The UK is the main revenue generator for half of the top 10 players
PlayStation displaces Lego at the top of the rankings
Return to positive growth expected for toys and games from 2025
With low or declining birth rates, kidults will become increasingly important
France: Market Context
France: Competitive and Retail Landscape
Germany: Market Context
Germany: Competitive and Retail Landscape
Italy: Market Context
Italy: Competitive and Retail Landscape
Netherlands: Market Context
Netherlands: Competitive and Retail Landscape
Spain: Market Context
Spain: Competitive and Retail Landscape
Sweden: Market Context
Sweden: Competitive and Retail Landscape
Switzerland: Market Context
Switzerland: Competitive and Retail Landscape
Turkey: Market Context
Turkey: Competitive and Retail Landscape
UK: Market Context
UK: Competitive and Retail Landscape

Toys and Games

This is the aggregation of traditional toys and games and video games.

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