The World Market for Toys and Games

June 2025

Consumers are turning to toys and video games as affordable avenues for nostalgia, comfort, escapism and social connection amidst global challenges and financial strain. Sales are set to soar by 14% in real terms between 2024 and 2029, reaching USD317 billion. Growth is being driven primarily by video games, while traditional toys and games are seeing only modest increases.

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Key Findings

Video games poised to be the growth driver

Toys and games are emerging as emotional anchors for consumers seeking comfort, nostalgia and connection amid global uncertainty. Video games are the primary growth engine, but traditional toys remain resilient, especially in markets where tangible play is valued.

Traditional toys are still an important category

Despite digital disruption, traditional toys continue to thrive in Western Europe and Latin America. Cultural preferences for physical play and nostalgia among kidults are sustaining demand.

Still room for growth in traditional toys

Scientific/education is one of the fastest growing categories, with no dominant player. Meanwhile, the success of Pokémon card games is testament to the fact that established franchises can still increase their fan bases.

Consumers seek value and affordability

Consumers are prioritising affordability, leading to market share erosion for premium brands. Companies like PopMart and Steam Deck are gaining share by offering high perceived value and localised experiences.

E-commerce and D2C channels forge ahead

Digital distribution is now the dominant channel, especially for video games. Traditional toy brands are also shifting to D2C to maintain relevance and deepen consumer engagement.

Our expert’s view of toys and games in 2025
Toys and games snapshot
Key findings
Toys and games offers nostalgia, comfort, escapism and social connection
Top five trends in toys and games
Top five trends uncovered
Drivers of consumer markets and impact on toys and games
Adjacent industries and how they impact toys and games
Escapism and nostalgia to fuel toys and games growth
Video games surged globally except Turkey, where growth was curtailed by government
Asia embraces mobile games, while traditional toy companies seek refuge in the West
Many high income earners are avid gamers who play video games at least monthly
Tencent and Lego were the only leading companies to see share growth in 2024
Chinese companies are carving out their own markets with differing strategies
Leading companies losing share as consumers look for value and affordability
New fans and old fans turn to games and puzzles to be screen-free
PopMart triggering the blind box collectible craze in Southeast Asia
“Tiger mums” fuel STEM toys boom
Digital distribution of video games propelled e-commerce sales
Offline retailers are still an important channel for traditional toys sales
Video games continue to drive toys and games over the period to 2029
Video games drive growth but kidults keeping traditional toys relevant
Video games accelerates, traditional toys still retains appeal
Unlocking growth opportunities while playing and having fun
Opportunities for growth
Our expert’s view of toys and games to 2029
Definitions

Toys and Games

This is the aggregation of traditional toys and games and video games.

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