Toys and Games in China
AI personalisation and local cultural elements are important growth drivers
Traditional toys and games witnesses the fastest growth, while video games dominates sales
AI used to personalise traditional games and video games experiences
Chart 2 Justice Online Launches AI Arena
Demand for collectibles drives growth for blind boxes and trading cards
Chart 3 China’s Collectible Card Craze Drives Continued Expansion
Localised innovations drive value sales, exemplified by Black Myth: Wukong
Video games to see the highest sales during the forecast period
Technology and personalisation set to continue to contribute to growth
Licensed toys, collectibles, and kidults set to drive expansion in traditional toys and games
Mobile games, subscriptions, and cross-platform models set to drive growth in video games
Continued importance of local culture in both traditional and video games
Kayou and Pop Mart thrive, while Yaoji and Yeloli struggle
Game Science challenges global competitors with console game launch
DNF Mobile launch boosts game sales due to extending a classic IP
Tencent acquires EasyBrain, Space Ape, Kuloo Games, and invests in Ubisoft spin-off
Interactive toy BubblePal gains prominence
Retail e-commerce dominates sales of toys and games as consumers seek better prices
Offline retail still has a role to play
A transition to more flexible retail models, such as pop-up stores and vending
Chart 5 Real GDP Growth and Inflation 2019-2029
Chart 6 PEST Analysis in China 2024
Chart 7 Key Insights on Consumers in China 2024
Chart 8 Consumer Landscape in China 2024
Summary 1 Research Sources
Traditional Toys and Games in China
Kidults and collectibles are key trends driving an acceleration of growth
Games and puzzles drives growth due to rising popularity of trading cards
Construction maintains solid growth despite a high base, but polarisation seen
BubblePal enhances traditional toys and games with AI, boosting growth
Chart 10 Haivivi Interactive Toys Incorporates Voice Recognition and Adaptive Learning
Jellycat leverages the kidult trend with pop-up café and immersive experiences
Chart 11 Jellycat’s Shanghai Pop-Up Café Celebrates the Brand's 25th Anniversary
Construction set to lead growth in traditional toys and games
Tech integration and AI personalisation to reshape play experiences
Emotional connections set to reshape traditional toys and games
Kayou sees growth amidst increasing concentration
Pop Mart extends its lead in dolls and accessories thanks to blind box model and IPs
Pop Mart and Kayou expand as collectibles surge in popularity
Luka's AI Learning Companion achieves success with interactive learning
E-commerce gains ground as consumers chase better deals and experiences
Companies also favour retail e-commerce
Offline presence remains important as stores attract consumers with experiences
Video Games in China
Video games software drives sales and growth, with interest in titles of local importance
Mobile games drives growth, as titles such as Honor of Kings and Black Myth: Wukong thrive
Adaptive NPCs and AI equipment recommendations boost player retention
Game Science and NetEase find success through Chinese culture
Chart 14 Black Myth: Wukong Blends Chinese Mythology with AAA Gameplay
Continued growth for video games, due to constant innovation and development over the forecast period
AI personalisation set to drive engagement for video games
Localisation will be increasingly important to Chinese gamers, as demonstrated by Immortal Awakening
Subscription models and cloud gaming will become increasingly relevant
Tencent maintains its share, while miHoYo faces challenges
Chart 16 miHoYo Remains Committed to Expanding Genshin Impact Universe
Game Science's console game challenges established publishers
Success of DNF Mobile launch attributed to adaptation of a classic IP
Players adopt a transmedia approach to leverage established IPs
Retail e-commerce dominates video games due to reliance on digital products
Offline sales remain important for video games hardware
Offline collaborations capitalise on IPs to attract younger generations