Value sales of video games (at constant 2023 prices) are predicted to further grow in the UK over the forecast period. The category’s performance will be supported by digital formats, including online games and subscriptions, with the latter offering an easy and accessible way for consumers to engage with gaming.
Static consoles is likely to see further innovation over the forecast period, as key players in this area embark on diverging strategies. Towards the start of 2024, it was widely reported that Nintendo’s launch of Nintendo Switch 2 will be delayed until the first quarter of 2025, rather than in 2024 when it was originally set to be released.
E-commerce is set to retain its dominance as a distribution channel for video games in the UK over the forecast period. Within video games software (digital), the channel held 93% value share in 2023, making e-commerce an important retail channel within this category.
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Understand the latest market trends and future growth opportunities for the Video Games industry in United Kingdom with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.
Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.
If you're in the Video Games industry in United Kingdom, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.
Video Games
This is the aggregation of video games hardware and video games software. Electronic/computerised educational toys such as Speak & Spell and LeapFrog are excluded from video games and included under pre-school. Video gaming population refers to the population that played a game at least once in the last 6 months on any covered platform. This includes players who have not spent any money on game purchases or in-game content purchases.
See All of Our DefinitionsThis report originates from Passport, our Video Games research and analysis database.
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