Video Games in India

June 2025
EUR 1,125
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Overview:

Understand the latest market trends and future growth opportunities for the Video Games industry in India with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

If you're in the Video Games industry in India, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Video Games in India report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Video Games in India?
  • Which are the leading brands in Video Games in India?
  • How are products distributed in Video Games in India?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in India?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Video Games in India - Category analysis

KEY DATA FINDINGS

Mobile games are popular due to widespread access and local cultural elements
Chart 1 Key Trends 2024
Mobile games continues to drive growth in video games software
SuperGaming's Indo-Futurism drives growth through local innovation
Chart 2 Indo-Futurism Concept Inspires Indus Battle Royale Characters
In-game purchases and transactions drive revenue growth
Chart 3 Battlegrounds Mobile India Uses Microtransaction Model to Drive Revenue
Rising disposable incomes set to fuel continued growth for video games
Growth for mobile games to be driven by new technologies and in-game purchases
Chart 4 Analyst Insight
E-sports set to contribute to growth for video games as company investment increases
Gaming headsets set to maintain its rising trend as the competition rises
Localised innovation crucial to resonate with Indian consumers
Sony and Microsoft see falling shares due to hardware supply problems
99Games leverages engagement and content to bolster its presence in mobile games
NODWIN Gaming acquires Freaks 4U Gaming to expand its global reach
SuperGaming's Indus Battle Royale innovates with Indian cultural elements
Retail e-commerce gains share in video games distribution
Video games hardware has the highest share of offline sales
Offline retailers integrate gaming to boost customer engagement and brand loyalty
Steam experiences user base growth as digital distribution dominates

Toys and Games in India - Industry Overview

Dynamism for both video games and traditional toys and games
Chart 5 Key Trends 2024
Despite the growth of toys and games, some consumers are concerned about their finances
Maniams Design Studio integrates local culture into toys and games
Reliance leverages brand recognition for growth in toys and games
Chart 6 Reliance Games Has a Wide Mobile Games Offering
Rising disposable incomes expected to drive growth in toys and games
Chart 7 Analyst Insight
Engagement with mobile games set to continue to rise
Local manufacturing set to increase amidst regulation
Chart 8 Make in India Initiative Will Increase Local Manufacturing
Retail e-commerce will continue to reshape distribution
Localised innovations will resonate with Indian consumers
Chart 9 Indus Battle Royale Uses Local Environments, Characters, and Weaponry
Mattel overtakes Hasbro, while fragmentation increases
SuperGaming and WoodBee Toys succeed through innovation and cultural relevance
NODWIN Gaming expands through AFK Gaming, Trinity Gaming, and Freaks 4U Gaming
SuperGaming and Funskool launch innovative products to meet local preferences
Retail e-commerce remains the leading sales channel for toys and games
Croma and Reliance Digital create experiential gaming zones
Swiggy Instamart and Hamleys partner to offer quick commerce for premium toys and games
Chart 10 Real GDP Growth and Inflation 2019-2029
Chart 11 PEST Analysis in India 2024
Chart 12 Key Insights on Consumers in India 2024
Chart 13 Consumer Landscape in India 2024

COUNTRY REPORTS DISCLAIMER

Summary 1 Research Sources
The following categories and subcategories are included:

Video Games

    • Hand-Held Consoles
    • Static Consoles
    • Gaming Headsets
      • Computer Games (Physical)
      • Console Games (Physical)
      • Computer Games (Digital)
      • Console Games (Digital)
      • Online Games and Subscriptions
      • Mobile Games
        • Console Games (Physical)
        • Console Games (Digital)
        • Computer Games (Physical)
        • Computer Games (Digital)
      • Online Games and Subscriptions
      • Mobile Games
        • Computer Games (Game Sales)
        • Console Games (Game Sales)
        • Online Games and Subscriptions (Game Sales)
        • Mobile Games (Game Sales)
        • Computer Games (In-Game Purchases)
        • Console Games (In-Game Purchases)
        • Online Games and Subscriptions (In-Game Purchases)
        • Mobile Games (In-Game Purchases)

Video Games

This is the aggregation of video games hardware and video games software. Electronic/computerised educational toys such as Speak & Spell and LeapFrog are excluded from video games and included under pre-school. Video gaming population refers to the population that played a game at least once in the last 6 months on any covered platform. This includes players who have not spent any money on game purchases or in-game content purchases.

See all of our definitions
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This report originates from Passport, our Video Games research and analysis database.

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