Video games in the US is set to see solid stable current value growth throughout the forecast period. In terms of video games hardware, the forecast period is beginning to look forward to the next console cycle and mid-cycle refreshes.
2024 was supposed to be the year of the Nintendo Switch 2. Nintendo’s form-bending offering has long reined as the elder statesman of consoles, but even with the wildly successful launch of The Legend of Zelda: Tears of the Kingdom in 2023, the now 7-year-old platform – already underpowered at launch compared with its contemporaries – is particularly long in the tooth.
It remains to be seen when AR/VR will come into its own. New hardware comes and goes, improvements are made, investments explode, and yet AR/VR headsets remains a niche.
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Understand the latest market trends and future growth opportunities for the Video Games industry in USA with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.
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Video Games
This is the aggregation of video games hardware and video games software. Electronic/computerised educational toys such as Speak & Spell and LeapFrog are excluded from video games and included under pre-school. Video gaming population refers to the population that played a game at least once in the last 6 months on any covered platform. This includes players who have not spent any money on game purchases or in-game content purchases.
See All of Our DefinitionsThis report originates from Passport, our Video Games research and analysis database.
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