Video games is set to see a decline in sales following the robust trajectory of hardware due to the launch of the PlayStation 5. This, in turn, will balance out again over the forecast period, with PlayStation 5 sales slowing down, alongside slowing sales for the Nintendo Switch as it also reaches full penetration.
Video games software will continue to follow the currently noted trends and face some ongoing challenges. Indeed, we expect to see fewer new games launches than witnessed over the past few years – from the boost in gaming during the lockdowns, to games promoted in synch with hardware launches (e.
Online and mobile games look set for further opportunities over the forecast period – if the price is right, and with free-to-play the most popular.
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Understand the latest market trends and future growth opportunities for the Video Games industry in France with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.
Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.
If you're in the Video Games industry in France, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.
Video Games
This is the aggregation of video games hardware and video games software. Electronic/computerised educational toys such as Speak & Spell and LeapFrog are excluded from video games and included under pre-school. Video gaming population refers to the population that played a game at least once in the last 6 months on any covered platform. This includes players who have not spent any money on game purchases or in-game content purchases.
See All of Our DefinitionsThis report originates from Passport, our Video Games research and analysis database.
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