The continued growth of e-commerce and the digital transformation of retail channels is playing a significant role in driving sales of video games. Online platforms provide consumers with convenient access to a wide selection of games at various price points, including a wide range of free to download titles.
Apple debuted its Apple Vision Pro in early 2024 which represents a noteworthy advancement towards widespread acceptance of VR technology. Leveraging Apple's renowned history of pioneering innovation and exceptional design, the introduction of the Vision Pro is anticipated to unveil pioneering features and capabilities that could potentially elevate the overall VR gaming experience, as well as enhancing the field of entertainment.
Nintendo looks poised to maintain its dominance in terms of static consoles, especially with the upcoming release of a new version of the Nintendo Switch expected in early 2025. This anticipated launch is set to build upon the success of its predecessors by offering upgraded hardware capabilities, enhanced performance, and innovative features tailored to meet the evolving preferences of gamers.
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Understand the latest market trends and future growth opportunities for the Video Games industry in Philippines with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.
Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.
If you're in the Video Games industry in Philippines, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.
Video Games
This is the aggregation of video games hardware and video games software. Electronic/computerised educational toys such as Speak & Spell and LeapFrog are excluded from video games and included under pre-school. Video gaming population refers to the population that played a game at least once in the last 6 months on any covered platform. This includes players who have not spent any money on game purchases or in-game content purchases.
See All of Our DefinitionsThis report originates from Passport, our Video Games research and analysis database.
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