The market for video games in the Netherlands is expected to continue to expand at a modest rate in constant value terms (at 2023 prices). Growth will be driven by manufacturer innovation, with new generation consoles by the likes of Nintendo, Sony and Microsoft poised to be released during the forecast period.
Video game software is unlikely to experience robust growth during forecast period, as many studios struggle with profitability. Many increased their staffing during the COVID-19 pandemic, when there was an increased demand for their products.
One other way in which the industry will serve to boost growth will be through strategic tie-ins with anticipated movie releases. These crossovers can attract new audiences to gaming by providing existing fans with new ways to engage with their favourite franchises.
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Understand the latest market trends and future growth opportunities for the Video Games industry in Netherlands with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.
Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.
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Video Games
This is the aggregation of video games hardware and video games software. Electronic/computerised educational toys such as Speak & Spell and LeapFrog are excluded from video games and included under pre-school. Video gaming population refers to the population that played a game at least once in the last 6 months on any covered platform. This includes players who have not spent any money on game purchases or in-game content purchases.
See All of Our DefinitionsThis report originates from Passport, our Video Games research and analysis database.
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