Sales of video games in Germany are expected to continue to grow over the forecast period, due to the broadening consumer base. Gaming culture in Germany is entering the mainstream, particularly sustaining software sales.
With AI incorporation and increasingly immersive gaming experiences, there is strong growth potential for AR/VR headsets in Germany over the forecast period, as a rising number of gamers start or continue to invest in this technology, believing in its benefits. Therefore, there is potential for AR/VR headsets to become a mass product.
Although video game development is becoming increasingly complex and thus more expensive, the unit price of games remains stable with limited fluctuations. Thus, value sales are set to be generated by other means.
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Understand the latest market trends and future growth opportunities for the Video Games industry in Germany with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.
Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.
If you're in the Video Games industry in Germany, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.
Video Games
This is the aggregation of video games hardware and video games software. Electronic/computerised educational toys such as Speak & Spell and LeapFrog are excluded from video games and included under pre-school. Video gaming population refers to the population that played a game at least once in the last 6 months on any covered platform. This includes players who have not spent any money on game purchases or in-game content purchases.
See All of Our DefinitionsThis report originates from Passport, our Video Games research and analysis database.
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