After a period of disruption due to the pandemic, video games in China is set to see solid, stable current value growth in the forecast period. The subscription model, originally introduced in streaming services, has found widespread application in video games, which will present new commercial opportunities moving forward.
Since its launch in September 2020, Genshin Impact has emerged as one of the most successful games in history in terms of both downloads and revenue. Apart from its exciting gameplay, another key factor contributing to its success is its simultaneous release on both mobile and PlayStation platforms, providing players with a seamless cross-platform gaming experience.
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Understand the latest market trends and future growth opportunities for the Video Games industry in China with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.
Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.
If you're in the Video Games industry in China, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.
Video Games
This is the aggregation of video games hardware and video games software. Electronic/computerised educational toys such as Speak & Spell and LeapFrog are excluded from video games and included under pre-school. Video gaming population refers to the population that played a game at least once in the last 6 months on any covered platform. This includes players who have not spent any money on game purchases or in-game content purchases.
See All of Our DefinitionsThis report originates from Passport, our Video Games research and analysis database.
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