Online games and subscriptions and mobile games are expected to continue to point the way for video games in Mexico in the forecast period. Video games in Mexico is projected to see strong retail value (constant 2023 prices) growth through the forecast period, with the rising demand for online and mobile games set to continue to fuel the category’s dynamic performance.
The novelty perception/status of AR/VR headsets is set to continue to attract consumer attention in the forecast period. Virtual reality devices tend to gain momentum in Mexico through novelties and early adopters.
The high penetration of smartphones and tablets in Mexico means most anyone can access video games if they wish. During the COVID-19 pandemic there was a surge in the number of casual gamers looking for new sources of entertainment due to home seclusion.
Delivery:
Files are delivered directly into your account soon after payment is received and any tax is certification is verified (where applicable).
This report comes in PDF with additional info in Excel included.
Understand the latest market trends and future growth opportunities for the Video Games industry in Mexico with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.
Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.
If you're in the Video Games industry in Mexico, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.
Video Games
This is the aggregation of video games hardware and video games software. Electronic/computerised educational toys such as Speak & Spell and LeapFrog are excluded from video games and included under pre-school. Video gaming population refers to the population that played a game at least once in the last 6 months on any covered platform. This includes players who have not spent any money on game purchases or in-game content purchases.
See All of Our DefinitionsThis report originates from Passport, our Video Games research and analysis database.
If you purchase a report that is updated in the next 60 days, we will send you the new edition and data extraction Free!