During the forecast period, video games in Ukraine is anticipated to experience significant value growth, driven by the increasing availability of games with Ukrainian localisation. In 2024, the Ministry of Culture and Information Policy will take proactive steps to engage global video game developers, urging them to incorporate Ukrainian localisation into their products.
Sony Ukraine TOV is poised to sustain and augment its sales during the forecast period through the introduction of new products and strategic expansion efforts. Notably, the company is slated to release hand-held consoles under the PlayStation brand in late November 2024, positioning them as competitors to established platforms such as Nintendo Switch and Steam Deck.
The forecast period is expected to witness a substantial increase in the value of static consoles, propelled by factors such as their premium pricing and the launch of new iterations. Notably, the release of the PlayStation 5 Pro in November 2024, followed by the PlayStation 6 in 2027, is anticipated to catalyse market growth.
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Understand the latest market trends and future growth opportunities for the Video Games industry in Ukraine with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.
Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.
If you're in the Video Games industry in Ukraine, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.
Video Games
This is the aggregation of video games hardware and video games software. Electronic/computerised educational toys such as Speak & Spell and LeapFrog are excluded from video games and included under pre-school. Video gaming population refers to the population that played a game at least once in the last 6 months on any covered platform. This includes players who have not spent any money on game purchases or in-game content purchases.
See All of Our DefinitionsThis report originates from Passport, our Video Games research and analysis database.
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