There has been a number of static console releases in Hong Kong that provide consumers with strong alternatives to Steam Deck and Nintendo Switch. New third party releases, such as the Asus ROG Ally and the Logitech G Cloud, all promise the ability to carry a consumer’s library of steam games in their pocket, reminiscent of traditional video game consoles such as Nintendo DS and PlayStation Portable.
The video game film genre has witnessed a significant resurgence due to the box office popularity of The Super Mario Bros. Movie.
The anticipated release of upcoming Triple A video game titles from major publishers will no doubt bolster the growth of the category in Hong Kong. This will be due to two major factors: firstly, the increased supply of next- generation consoles and the release of new static consoles and gaming decks has ensured that a higher number of consumers have access to hardware that will allow them to enjoy these games to their maximum potential.
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Understand the latest market trends and future growth opportunities for the Video Games industry in Hong Kong, China with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.
Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.
If you're in the Video Games industry in Hong Kong, China, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.
Video Games
This is the aggregation of video games hardware and video games software. Electronic/computerised educational toys such as Speak & Spell and LeapFrog are excluded from video games and included under pre-school. Video gaming population refers to the population that played a game at least once in the last 6 months on any covered platform. This includes players who have not spent any money on game purchases or in-game content purchases.
See All of Our DefinitionsThis report originates from Passport, our Video Games research and analysis database.
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