Traditional Toys and Games in Spain

June 2025
EUR 1,125
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Overview:

Understand the latest market trends and future growth opportunities for the Traditional Toys and Games industry in Spain with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

If you're in the Traditional Toys and Games industry in Spain, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Traditional Toys and Games in Spain report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Traditional Toys and Games in Spain?
  • Which are the leading brands in Traditional Toys and Games in Spain?
  • How are products distributed in Traditional Toys and Games in Spain?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Spain?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Traditional Toys and Games in Spain - Category analysis

KEY DATA FINDINGS

Growth for construction and games and puzzles despite overall downturn
Chart 1 Key Trends 2024
Games and puzzles and construction grow despite decline for overall traditional toys and games
VTech and Famosa leverage technology and eco-awareness in toys
Chart 2 Famosa’s FungiPot Launches in 2025, Blending Tech with Nature
Pictionary Adults Only and other kidult products contribute to growth
Chart 3 Analyst Insight
Feber Recycle Eco House promotes sustainability in toys and games
Chart 4 Eco-Friendly Toys Like Feber Recycle House Reflect Growing Focus on Sustainability
Games and puzzles to see the fastest growth over the forecast period
Companies will collaborate in terms of promotion, production, and entertainment to broaden their reach
A trend towards eco-friendly, safer toys expected
The rise of interactive toys
Mattel's lead challenged by LEGO, and Giochi Preziosi gains
Tranjis Games’s Virus game drives share gains
Goliath and Bizak strategic alliance aims to expand Iberian market presence
Lego targets various demographics via partnerships and licensing deals
Resurgence for traditional toys and games stores
Growth for retail e-commerce continues, driven by wide product range and social media
Concept stores focus on brand experiences and curated luxury goods

Toys and Games in Spain - Industry Overview

Growth for video games offsets decline of traditional toys and games
Chart 5 Key Trends 2024
Video games drives expansion for toys and games despite overall slowdown in growth
Xbox Cloud Gaming and Cloudsky drive expansion of cloud gaming
Chart 6 Cloudsky Introduces Energy-Saving Android Cloud Gaming Solution in 2024
Pictionary Adults Only targets a more mature audience for social entertainment experiences
Chart 7 Pictionary Adults Only Gains Traction as Kidults Seek Adult-Themed Games
Established franchises drive video games revenue and limit innovation
Chart 8 Analyst Insight
Video games to lead growth within toys and games
Kidult trend and strategic partnerships set to drive growth for more complex toys and licensed toys
Cloud gaming, new launches, and interactive products set to reshape toys and games
Mattel sees a slight decline, while LEGO Group gains ground
Steam Deck invigorates hand-held consoles; Tranjis Games expands in games and puzzles through its Virus game
Goliath and IMC Toys seek partnership opportunities to expand their reach
Lego and Nintendo drive expansion through partnerships and key launches
Retail e-commerce drives growth, driven by video games software
Offline retail recovers as it is important for providing brand experiences; Sony uses hybrid distribution for PlayStation 5 Pro
Retail e-commerce impacts distribution of traditional toys and games via broader product ranges and home delivery
Chart 9 Real GDP Growth and Inflation 2019-2029
Chart 10 PEST Analysis in Spain 2024
Chart 11 Key Insights on Consumers in Spain 2024
Chart 12 Consumer Landscape in Spain 2024

COUNTRY REPORTS DISCLAIMER

Summary 1 Research Sources
The following categories and subcategories are included:

Traditional Toys and Games

  • Action Figures and Accessories
  • Arts and Crafts
  • Baby and Infant
  • Construction
  • Dolls and Accessories
  • Dress-Up and Role Play
  • Games and Puzzles
  • Model Vehicles
  • Outdoor and Sports
  • Plush
  • Pre-School
  • Remote Control Toys
  • Ride-On Vehicles
  • Scientific/Educational
  • Other Traditional Toys and Games

Traditional Toys and Games

This is the aggregation of baby (0-18 months), infant (19-36 months), pre-school (3-4 years), construction, arts & crafts, scientific/educational, dress up & role play, dolls & accessories, action figures & accessories, plush, model vehicles, remote control toys, games & puzzles, outdoor & sports, ride-on vehicles and other traditional toys and games. Traditional toys and games are objects of play which do not involve a video game component.

See all of our definitions
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  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This report originates from Passport, our Traditional Toys and Games research and analysis database.

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