Traditional Toys and Games in Italy

June 2025
EUR 1,125
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Overview:

Understand the latest market trends and future growth opportunities for the Traditional Toys and Games industry in Italy with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

If you're in the Traditional Toys and Games industry in Italy, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Traditional Toys and Games in Italy report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Traditional Toys and Games in Italy?
  • Which are the leading brands in Traditional Toys and Games in Italy?
  • How are products distributed in Traditional Toys and Games in Italy?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Italy?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Traditional Toys and Games in Italy - Category analysis

KEY DATA FINDINGS

Growth in construction and puzzles and games driven by nostalgia, and community
Chart 1 Key Trends 2024
Lego uses pop-up shops and partnerships to drive growth
Funko Pop! Valentine's release highlights kidult influence on gift choices
Chart 2 Valentine’s Day Funko Pop! Surge Highlights Kidult Spending on Collectibles in 2024
Nostalgia a strong feature behind collectibles and marketing campaigns
Chart 3 Majorette and Bburago Spark Interest with Anniversary Celebrations in 2024
Miraculous licensing drives sales, leveraging TV and film tie-ins
Chart 4 Miraculous Launch Boosts Playmobil Sales Ahead of Christmas 2024
Construction to lead overall growth in category impacted by changing demographics
Licensing to shape traditional toys and games and influence trends
Tech integration and further rise of digitalisation
LEGO strengthens leadership with seasonal sets and new licensed products
Spin Master marks Rubik's Cube anniversary with new products
Cranio Creations partners Quercetti to launch Point Art game in 2024
Clementoni's AIRO robot wins innovation award for educational gaming
Chart 5 Analyst Insight
Rocco Giocattoli expands retail presence and tests new product launches
Lucca Comics showcases product launches and brand engagement for games
Online channels drive toy sales, influenced by social media trends

Toys and Games in Italy - Industry Overview

Growth fuelled by video games, kidult trend, collectibles, and e-commerce
Chart 6 Key Trends 2024
Video games records fastest growth
Tamagotchi relaunch targets nostalgic adults amid kidult trend
Chart 7 Tamagotchi Revival: Rock Glitter Edition Targets Nostalgic Adult Gamers
Collectibles gain popularity, driven by limited editions and social media
Chart 8 Sylvanian Families Boom as Social Media Fuels Collecting Trend in 2024
Moana film drives merchandise sales with Mattel and JAKKS Pacific
Video games to lead industry growth
Cloud gaming and personalisation to shape future gaming experiences
Toy affordability improves but inflation still hampers sales growth
Fila targets adults with Didò variations amid changing market
MGA launches Bratz Mean Girls doll line with Paramount Consumer Products
Peg Perego reduces workforce amid sales decline, acquisition possible
Plaion relaunches vintage console, targeting nostalgia and adult consumers
E-commerce remains dominant distribution channel, although in-store remains important
Chart 9 Analyst Insight
Pop Mart opens first store, targeting kidults with licensed figures
TV adverts drive board game popularity, particularly Monopoly, Cluedo and Forza 4
Chart 10 Real GDP Growth and Inflation 2019-2029
Chart 11 PEST Analysis in Italy 2024
Chart 12 Key Insights on Consumers in Italy 2024
Chart 13 Consumer Landscape in Italy 2024

COUNTRY REPORTS DISCLAIMER

Summary 1 Research Sources
The following categories and subcategories are included:

Traditional Toys and Games

  • Action Figures and Accessories
  • Arts and Crafts
  • Baby and Infant
  • Construction
  • Dolls and Accessories
  • Dress-Up and Role Play
  • Games and Puzzles
  • Model Vehicles
  • Outdoor and Sports
  • Plush
  • Pre-School
  • Remote Control Toys
  • Ride-On Vehicles
  • Scientific/Educational
  • Other Traditional Toys and Games

Traditional Toys and Games

This is the aggregation of baby (0-18 months), infant (19-36 months), pre-school (3-4 years), construction, arts & crafts, scientific/educational, dress up & role play, dolls & accessories, action figures & accessories, plush, model vehicles, remote control toys, games & puzzles, outdoor & sports, ride-on vehicles and other traditional toys and games. Traditional toys and games are objects of play which do not involve a video game component.

See all of our definitions
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  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This report originates from Passport, our Traditional Toys and Games research and analysis database.

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